The Diatar are a magical race who were created by the Titan of the Forgelands, Diat. They have no kingdom or capital city, but the heart of their culture lives within the deep reaches of the Forgelands. It is a common sight to see them in many Shur territories and cities, like the coastal city of the Forgelands, Libra'um.


The Diatar are a race of dragonlike humanoids hailing from the volcanic wastelands on the Eastern Continent, most often referred to as the Forgelands. Full grown adults stand anywhere from 7-12 feet in height. Generally, they are quite muscular and extremely heavy due to the fact that their body is covered in thick, armorlike hide. However, despite their thick hides, there are several weak points (behind the ears and knees, the neck, and the underarm).They are very resistant to blunt weapons and swords often can't penetrate their thick hides. Diatar typically grow large horns and usually have thick manes of fine quills. Some Diatar are born with wings, usually batlike in their appearance, although they are not known for being able to fly well. They are extremely resistant to high temperatures; able to bathe in lava without any injury. They have long, lizardlike tails which are used for balance, however many Diatar use them as weapons in combat. Due to the brilliance of the Titan in charge of their creation, they are able to exist in conditions that would be considered uninhabitable to most creatures, as they can breathe noxious air with no harm. Diatar reach adulthood at the same rate as humans, and eventually just stop aging with no known limits to their natural lifespan.

Although their unusual appearance has led some to believe that the Diatar are reptiles, they are, in fact, mammals. Typically a Diatar will have only one child. Twins have been reported before, but this has been shown to be exceptionally rare compared to other species. After a week, they can consume solid food.

In most cases, male Diatar are larger, heavier, and more muscular than the females. The females also have mammary glands like other mammals, however they can be far less exaggerated when compared to the other two 'elevated races'. Sometimes it's nearly impossible to tell a male Diatar from a female, as some females are just as bulky and large as males.

Culture Edit

Diatar society is usually divided by clans. There are many clans within their homelands. They fight for honor, glory, and resources.

Naming Edit

Diatar have a rather unique way of naming in their culture. When they are born, they are bestowed a name by their parents. However, if they accomplish a great feat, they are granted a new name by their clan. Although, some Diatar opt to keep their originally given name.

Leadership Edit

The Diatar are usually lead by a Chieftain. This role is not restricted by the age or gender of the Diatar. The process of earning the title is usually different between clans. In some cases, it is inherited, in others it is earned through various trials.

Religion Edit

The Diatar venerate the Titan of the Forgelands, Diat. However, Ankou is also venerated within her own clan and other clans often pay respect or homage to her as the 'first Diatar' or as the incarnation of Death.

Armor and Weaponry Edit

They use a metal similar to Tungsten carbide (Wolfram) for armor, as it has a high melting point and is extremely durable. However, it is not very flexible and it tends to be heavy and cumbersome. Some weapons are made from Obsidian, such as spearheads, arrowheads, axes, short swords, and daggers. Others are made from tungsten carbide.

Diatar usually wear minimal armor, as their hides keep them safe from most weaponry.

Magic Edit

Diatar are naturally weak to most forms of magic. (Although they are entirely immune to fire). This weakness is often abused by the Shur, who often use magical bindings to enslave Diatar.

It is not unusual for Diatar to display some sort of natural affinity for magic, however. Priests of Diat often take up Earth and Fire magic and are known for their ability to sunder the land in search of resources and crush or incinerate those who threaten them. Soulpriest also display a rather unusual non-elemental magic with their affinity for light and dark magic. They can induce a berserker's rage or calm the spirits of their allies as well as offer mending for those who have been damaged by curses or illness, on top of casting said curses and calling spirits from the afterlife to aid them in battle.

The first Soulpriest was Spiritmender Ankou, who became the Ascendant of Death after managing to subdue Cassum.



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